Thursday, 29 September 2016

Rudeness Rulez! on BGG

They say a boardgame (or cardgame) doesn't exist until it's on Board Game Geek, the official website of all boardgaming.  And now Rudeness Rulez! has been added to its database

Wednesday, 7 September 2016

Rudeness Rulez! is now available to buy!

I've finished setting up my shopfront on The Game Crafter, so now Rudeness Rulez! can be purchased for the low low price of $19.99

I had to quickly create a background image and a logo, which I did by manipulating the card images I'd created, so they're nothing special.  I mean to improve them in the future, but I was so excited and impatient at being able to finally sell the game that I couldn't wait any longer.

Monday, 5 September 2016

How Rude is Rudeness Rulez?

One thing that concerned parents may wonder about with regards to Rudeness Rulez is just how rude is it?  The only way to answer that is to list what I consider the rudest word in the game:

Booger/bogey, fart, bottom/butt, diarrhea, poo/poop, snot, vomit and pee/wee.

In my humble opinion, there are no words here that are beyond the knowledge (and use) of most children, and increasingly found in children's books.  However, should any cards be deemed to rude, they can simply be removed from the game and humanely destroyed without affecting the fun.

Tuesday, 30 August 2016

My US Prototype has arrived

My second prototype, this time from The Gamecrafter, has arrived.  Here it is next to the one I ordered from The Game Maker:

(The Gamecrafter pack is the one on the left in case you can't tell the difference).  It's just what I expected and hoped for, and is a professional looking pack (in my humble opinion).  It's also pretty much exactly the same as the prototype from the UK supplier; if one didn't have "US Edition" written on it, I wouldn't be able to tell them apart myself.  However, this can only be a good thing.

All I have to do now before I can start a Kickstarter is calculate how much the packs will cost when bought in bulk, and how much postage is going to cost to various destinations around the world.  It looks like The GameCrafter do a kind of bulk-order fullfillment which should help a bit, but I have a feeling I'll be packing UK orders myself.

On a similar note, I had a great idea today: just like 3D printers have been invented, the world could really do with a proper commoditized "card printer".  Customers could download "card templates" and the printer could print out professional-looking packs of cards.  It would save so much of the problems of posting out packs of cards to everyone.

Monday, 29 August 2016

Marketing Pictures

While I'm still waiting for my prototype to arrive from Gamecrafter, I thought I'd have a go at creating a couple of marketing photos using my kids as models.  Never having done this kind of thing before, I thought I'd just started with a few, but getting the kids to model properly was a challenge.  Just like most kids, they insisted on pulling a funny face or something.

As you can see, one of the kids didn't actually want to be in the photos.

Wednesday, 17 August 2016

Captains Log 2016-8-17

I decided to get another copy of Rudeness Rulez! printed from the UK printer as I've improved the artwork (mainly by sprinkling "RR" over everything).

This time I also got a tuckbox printed with it, which I didn't with my first order due to my impatience and excitement.  If this pack comes through okay, which I'm sure it will, it will be exactly what people will get if they order the game.

I've been meaning to get this new version printed for over a week; unfortunately there were a few problems with the UK printer's website which meant I wasn't able to submit the order until today, but those have now been sorted.  So I've now got two packs of Rudeness Rulez in the post, one from America and one from the UK.

Friday, 12 August 2016

Second Prototype on its way

Now that I've finally designed the tuckbox, I've finally ordered my prototype copy of Rudeness Rulez! from The Game Crafter in the US.  Even though it cost $14 for the game and another $26 to get it delivered, I consider it a neccessary evil, since if this game is going to be sold in America, it will be much cheaper to get it printed and posted from America than for me to post it from here in the UK.  I chose the cheapest form of delivery as well, so I'm not expecting it to get here for a few weeks.  It will be interesting to compare the quality of the two prototypes.

Delivery is obviously going to be the biggest challenge, probably harder than creating the game itself.  If I do a Kickstarter, I'll presumably use Game Crafter for all the US orders and probably Game Maker for all the European orders.  However, I'm going to have to hope that I get enough orders for both territorys to enable me to get discount for quantities from each supplier.  And how much will it cost to deliver to other countries?  And do I include delivery costs in the Kickstarter, without knowing where in the world the customer lives?  That will mean charging a flat rate for everyone, regardless of their location.