Thursday, 29 September 2016

Rudeness Rulez! on BGG

They say a boardgame (or cardgame) doesn't exist until it's on Board Game Geek, the official website of all boardgaming.  And now Rudeness Rulez! has been added to its database

Wednesday, 7 September 2016

Rudeness Rulez! is now available to buy!

I've finished setting up my shopfront on The Game Crafter, so now Rudeness Rulez! can be purchased for the low low price of $19.99

I had to quickly create a background image and a logo, which I did by manipulating the card images I'd created, so they're nothing special.  I mean to improve them in the future, but I was so excited and impatient at being able to finally sell the game that I couldn't wait any longer.

Monday, 5 September 2016

How Rude is Rudeness Rulez?

One thing that concerned parents may wonder about with regards to Rudeness Rulez is just how rude is it?  The only way to answer that is to list what I consider the rudest word in the game:

Booger/bogey, fart, bottom/butt, diarrhea, poo/poop, snot, vomit and pee/wee.

In my humble opinion, there are no words here that are beyond the knowledge (and use) of most children, and increasingly found in children's books.  However, should any cards be deemed to rude, they can simply be removed from the game and humanely destroyed without affecting the fun.

Tuesday, 30 August 2016

My US Prototype has arrived

My second prototype, this time from The Gamecrafter, has arrived.  Here it is next to the one I ordered from The Game Maker:

(The Gamecrafter pack is the one on the left in case you can't tell the difference).  It's just what I expected and hoped for, and is a professional looking pack (in my humble opinion).  It's also pretty much exactly the same as the prototype from the UK supplier; if one didn't have "US Edition" written on it, I wouldn't be able to tell them apart myself.  However, this can only be a good thing.

All I have to do now before I can start a Kickstarter is calculate how much the packs will cost when bought in bulk, and how much postage is going to cost to various destinations around the world.  It looks like The GameCrafter do a kind of bulk-order fullfillment which should help a bit, but I have a feeling I'll be packing UK orders myself.

On a similar note, I had a great idea today: just like 3D printers have been invented, the world could really do with a proper commoditized "card printer".  Customers could download "card templates" and the printer could print out professional-looking packs of cards.  It would save so much of the problems of posting out packs of cards to everyone.

Monday, 29 August 2016

Marketing Pictures

While I'm still waiting for my prototype to arrive from Gamecrafter, I thought I'd have a go at creating a couple of marketing photos using my kids as models.  Never having done this kind of thing before, I thought I'd just started with a few, but getting the kids to model properly was a challenge.  Just like most kids, they insisted on pulling a funny face or something.

As you can see, one of the kids didn't actually want to be in the photos.

Wednesday, 17 August 2016

Captains Log 2016-8-17

I decided to get another copy of Rudeness Rulez! printed from the UK printer as I've improved the artwork (mainly by sprinkling "RR" over everything).

This time I also got a tuckbox printed with it, which I didn't with my first order due to my impatience and excitement.  If this pack comes through okay, which I'm sure it will, it will be exactly what people will get if they order the game.

I've been meaning to get this new version printed for over a week; unfortunately there were a few problems with the UK printer's website which meant I wasn't able to submit the order until today, but those have now been sorted.  So I've now got two packs of Rudeness Rulez in the post, one from America and one from the UK.

Friday, 12 August 2016

Second Prototype on its way

Now that I've finally designed the tuckbox, I've finally ordered my prototype copy of Rudeness Rulez! from The Game Crafter in the US.  Even though it cost $14 for the game and another $26 to get it delivered, I consider it a neccessary evil, since if this game is going to be sold in America, it will be much cheaper to get it printed and posted from America than for me to post it from here in the UK.  I chose the cheapest form of delivery as well, so I'm not expecting it to get here for a few weeks.  It will be interesting to compare the quality of the two prototypes.

Delivery is obviously going to be the biggest challenge, probably harder than creating the game itself.  If I do a Kickstarter, I'll presumably use Game Crafter for all the US orders and probably Game Maker for all the European orders.  However, I'm going to have to hope that I get enough orders for both territorys to enable me to get discount for quantities from each supplier.  And how much will it cost to deliver to other countries?  And do I include delivery costs in the Kickstarter, without knowing where in the world the customer lives?  That will mean charging a flat rate for everyone, regardless of their location. 

Monday, 8 August 2016

Print'n'Play US Edition Available

The US Edition of Rudeness Rulez Print'n'Play is now available for download.  It uses various words from your favourite version of The English Language  (©500 England, All Rights Reserved), and includes all 100 cards (29 question cards, 70 answer cards and 1 instructions card).  Apparently with that many cards and the fact that combinations can be played, there are approximately 8 with-101-zeros-after-it possible combinations, although not all are guaranteed to make a coherent sentence.

See the link on the right-hand-side to download and let me know what you think!

Tuesday, 2 August 2016

Rudeness Rulez - Print'n'Play UK Edition

I've just released a Print'n'Play edition of Rudeness Rulez which can be downloaded for free.  A Print'n'Play (or P'n'P as those of us in the know call it) is a printable version of the game, so you don't even need to buy it to enjoy the fun.  The link to download is in the sidebar of this blog ->.  All you need to do is Print it out and Play it.  You don't even need a colour printer, just a pair of scissor to cut each card out.

It comes in the form of a few separate pages of PDFs, including one sheet for all the backs of the cards (since they're all the same), and several sheets for all the fronts of the cards, and also some brief instructions.  100 cards in all.  Please let me know what you think.

As I've mentioned before, or as you might have guessed by the way I spelt 'colour' in the first paragraph, I'm based in the UK and so some of the words in the game might not have the same (or any) meaning in other countries.  If you're not British and want to spread the fun, it would be great if you could send in your local equivalent colloquialisms.  If I get enough words covered for any particular translation, e.g. American, I'll release a P'n'P edition for that.

Sunday, 31 July 2016

Rudeness Translations - Règles d'Irrespect!

While I wait for a reply from my current favoured printer, I was thinking about translations.  As I mentioned in an earlier post, I'm based in the UK.  For this game to be a success, it needs to be international (i.e. at least have a US version); however, what constitutes a rude word in the UK probably doesn't directly translate very well to American, who have words like diapers and boogers if my education from American movies is anything to go by. And there's always the danger that an innocent word in one language is grossly offensive in another.

I did try Google Translate (more out of curiosity, not as a real option) and it failed at the first hurdle since it doesn't list American as a language.  My hopes weren't high though, since a lot of the words are slang anyway, so I need to find someone who can take a list of British words and translate them into contemporary American. 

Friday, 29 July 2016

Looking for Cheaper Cards

Previously on Rudeness Rulez Blog: So I sent emails/filled in web forms/looked at some web pages for about 20-ish printers, both local and global, for a price for printing a deck of 100 of my own custom cards and packed in a tuckbox; I asked for prices for 1 or 2 decks (for prototyping) and for about 100 for selling if the project ever got that far.

The range of prices was incredible - some were quoting about £130 ($150) for 2 packs - presumably made from leftover material from the Turin Shroud.  About 7 never got back to me, which does make me wonder if some of them had "broken" web forms and never got my request (I wonder how much business they're losing out on because of this?).

Anyway, to cut to the chase I came across , which provide pretty much exactly the same Print-on-Demand (POD) service as The Game Crafter but are based in the UK.  All I had to do was tweak my "card generator" program to output the cards in .pdf format and I was away.  I uploaded my cards and got a pack printed and delivered for only £15 ($20).  Bargain!  They came a few days later and they look great, as professional as anything coming from a shop.  Everyone I showed them to were quite impressed.

However, my problems still weren't completely over.  £15 was the cheapest quote, but even at that price, I'd need to sell them to punters for about £25 in order to cover postage and make a profit, and I doubt many people would be prepared to pay much more for a card game.  Still, the same company did quote me approx £4/pack if I bought 200+ packs, so if their POD service can incorporate discount-for-quantities, it may all be financially feasible.  So I sent them an email...

Tuesday, 26 July 2016

Getting it Printed

The playtesting worked great.  Over a week or so we played lots of games, and the kids thought it was great fun.  I had to tweak a few of the cards to make the phrases more interesting and natural, and also think of a few more good "ending" words, but apart from that it didn't need much tweaking.  The kids were helpful in this respect, although I had to convince the younger one that having our names on the cards wasn't a great idea as no-one else would know who we were.

So, the next step is to look into getting it printed.  The main thing that got me onto this road of creating a proper card game was discovering The Game Crafter.  In a nutshell, they will create/print your game for you, and they will also sell it for you if you want.  All you have to do is upload the art.  One thing that has always prevented me from creating games is that I'm no good at art, but Rudeness Rulez is a word game, so very little art is required.

So, how to create the artwork?  As luck would have it, I'm a professional programmer.  I decided to write a program that would read in the list of words that will appear on the cards, and for each one, generate a front and back image of various colours.  This took a bit of work, what with having to scale the fonts appropriately and word wrap the longer text, but I've now got a program that will generate 200 images (for 100 cards) in about a minute.

I'll also need to think about creating the artwork for the box, but that can wait for another day.

Using the excellent Game Crafter system, all I had to do was upload all the files (ensuring they are in the right order so the fronts and the back line up).  It turns out that to print my cards (including the box) will cost about $14, excluding postage.  And then I hit a problem where I thought my plans were entirely scuppered.

(I should mention at this stage that I'm based in the UK).  Yes, it only costs $14 to create it, but about another 26$ to send it to me.  $40 for a card game?  And that's the cost price!  The only way I could sell it at that price would be to call it iCardGame.

There's nothing for it, I decided.  I've spent several weeks creating this game, and I think it's good enough to work hard for it, so I sent an email to every local printing business and every card printer in the UK, nay the world (the one's on the first page a Google results, anyway) to see if there was a cheaper option.  It would be a shame, since The Game Crafter seemed absolutely ideal for my needs.  However, it seems my prayers were answered... (TBC).

Monday, 25 July 2016

Prototyping the Game

The good thing about cards games, as opposed to full-on board games, is that they are very easy to prototype.  All you need is a pack of blank cards, which I bought from E-Bay, and a pen, and I had one of those lying around already.  The third thing you need which cannot usually be bought is players to play it with.

Thankfully, this being a kids game and me having a couple of kids who have to do exactly as I say cos I'm their dad, that was another easy problem to solve.  Also thankfully, since this game does use words which kids would class as "rude", it was not difficult to persuade them to play it.  In fact, they keep pestering me to play it again and again, no doubt because it gives them a free license to say "rude" words.

Anyway, here is a picture of a few of my prototype cards:-

Don't let the handwriting put you off (my handwriting has been generally awful since I was a child).  I've created about 100 cards for the game, but part of prototyping it will be to help decide how many cards the game actually needs.  The next step is to play as many games as possible and if the game mechanics work.

Sunday, 24 July 2016

Creating a New Card Game

This blog will aim to be a log of my thoughts and the processes of getting a new card game I've created off the ground.  I've never created a card game before, much less actually got one professionally printed and sold to bona-fide paying customers, and as of writing this it's still a long way off.  However, in this day and age of t'internet, it's now much easier to get something created, so the main obstacle will be to ensure that it's financially viable.

By the way, the game is called Rudeness Rulez (with a 'z') and it's a children's card game with the emphasis on 'rudeness'.  Nothing too crude, but as a parent of 2 boys under 10, it includes the kind of words that they enjoy using all the time: fart, poo, bottom etc...  And the game can claim to be mildly educational as well, which is always a bonus, and being a card game it will promote human interaction.  What more could you want for your kids?